Procedural Cameraman

A procedural cameraman in Unreal Script / UDK.

Among other things I program game cameras. I have also animated and scripted a few cameras for cinematic scenes. I had this idea: what if we could have a procedural camera that would behave like a cinematic camera? What if we could have the Children of Men or Cloverfield movie camera in a game and it'd be pretty much fully automatic so we wouldn't have to animate the same shaky cam over and over? We could use it for cinematic scenes, multi-player replays or spectactor cameras, ...!
I took UDK, got a UT bots game running and wrote a camera controller. Here are the highlights: